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The most notable changes are the removal of Utilities, the ability pruning. Complete list of all SWTOR 7. These augments require two somewhat rare mats that drop from command crates and either ops or pvp depending on which one you’re after (the rarer of the two sells for around 2 million credits on the GTN and. - augments (better add stat for your char)) If you do the. 0 Expansion. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Below is a brief overview of the features coming with this update. 6k. Store. Since many abilities have crit and. Higher rating Augments still have an advantage over these Augment slots. SWTOR Armormech Guide. If you're missing the 1. Members. So for eg. In addition, all Combat. Almost everyone should get this tier of. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Sort by:As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Crafter will need to create the purple augments. SWTOR 7. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. Game Update 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Alacrity can lower the GCD if it reaches some certain breakpoints. . Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. Level 80 Crafting Guides. do more than 15. If you are curious and want to get a head-start, check out the SWTOR 7. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. The dedicated guide contains tips for all roles in both PvE and PvP. 0. 186 full gear and a couple of 192 pieces, should I wait to get b. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. 0 Expansion. I took out a few just to test it and ended up up with almost 40k health in a warzone (up from 34k), and that was just from taking out 4 augments. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. -. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)After 7. As soon as it is fixed, 3 things will happen. It gives you a simple 1 to 1 ratio. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. Affected combat styles include: Powertech and Vanguard. This patch does not bring new story content. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. ShareWhat has changed is that when you go to insert such an item into a piece of gear it goes in without prompting you to confirm. This will lead you to a swtor. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. Individual Pieces. In the ones with no crafter tag, no % tag or No Research. because new augments would give you even more stats, maybe to reach. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). Where surge is the surge bonus to an ability. The guide features an introduction to the class, gearing. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 3 PvP Sorcerer Corruption Class Guide; 7. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Bearing those things in mind: 1) +power or +willpower aug. Tactical Items Guide in SWTOR. You won't lose augments on weapons or armor if you use the same pieces and put the new. Posted March 13, 2013. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. 250 Techs, almost 3 OEM/RPM each week. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. This includes augments and preferably min-maxed mods. No idea what the yields will be from the missions, or even how common the missions will be. However, I probably wont rely on them and I certainly wont be mass producing them. Use the augments to fill in holes created by your gear. In 5. I listed these off the top of my head so I may have one or. Purple would require purple item from nim ops. 0 from the dedicated guide. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. G2G. Now they add more to the list of improvements and rebalancing of how you can get your. Drag your augment to the new slot and click apply. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Broadsword revealed what SWTOR 7. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. Mats for one Synthweaving augment (crit or. Anything other than a Augment 22 schematic will sell for 8-10k on my server. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. 124. That's beyond realistic for the mass majority of people. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. Crafting Endgame Gear. 17 per point Defense: Increases the chance to dodge or. Be sure to pull out your augments before upgrading to avoid losing them. can anyone point me to how augments work now versus 1. Where surge is the surge bonus to an ability. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. 4 brings New tier of Augments. 2 live numbers. MilesTeg_cy. You will never find a more wretched hive of scum and villainy than here. Combat is a spec focused around single-target burst. . Almost everyone should get this tier of. Tanking for pve. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. So i was wondering which would be the b. Updated January 18, 2023. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. . Alan Copeland, UX Director. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Synthweaving, Armormech and Armstech are the crew skill sources for these. Gold Augments and a Brush with Pay-to-win Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Affected combat styles include: Powertech and Vanguard. That's 14 augments. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. 1 PTS. ago. Ok dumb question and I cant find the search feature in this forum. 2? I rarely see armour with augment slots. |. Bonus Damage = Presence * 0. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Star Wars RPG. 1. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. 8k. . SorinMarkov_ Posted June 26, 2012. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Artifice is the crew skill for enhancements, hilts and crystals. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. Grade 3: Level 24-32: 160-240. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. The vertical progression has always been the same and the. 2. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. It will cost under 100k to get each piece augmented, including the. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. 20. Star Wars The Old Republic Menu Toggle. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Almost everyone should get this tier of. You also have a 30k price to add the augment kit to the gear. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. 4% alacrity (healers), 60% Absorption (tanks). 3. (5. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. Additionally, try to run an Advanced Proficient Kyrprax Stim. OK. - For solo stuff, probably. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. The game was first announced on October 21, 2008, at an invitation-only press event. . 2. The current highest level augments are 236. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. This will use grade 6 purple slicing mats, which aren't yet available. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. 6. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. The current augments were already cost-prohibitive for a lot of players,. 2 bil. It would cost 2. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. maybe. 3 this slot will be of the same level/craft rank (1-6) as the item. You will lose the augment slots on accessories and legendary implants (if they are upgradable). If you want all the schematics for your craft, it does take time. 0) will be reintroducing the vertical progression path for gearing. If we divide 1 by 0. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. 1. Legacy of the Sith Expansion FAQ. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. Updated for 7. 1. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. I will update this post shortly. Armoring and Mod is easy - all DPS are going to use Versatile Armoring and Lethal Mod (unlettered). In that case the level requirement to use the gear would be level 9. 0”. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. - That way the crits should bless you with an additional augment. So if you are going to play Veteran R-4, you will eventually replace all your Hyde & Zeek moddable pieces with Hazardous and Virulent gear. I wouldnt say that the augments are useless. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. We don't know about Legendary Implants. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. Dark Matter Catalyst Still don't appear on the GTN, I've put them for sale myself, they're on my sell list, but they're not the GTN list. And the augment kits cost about 60k - 80k each. Complete Concentration Sentinel Guide for SWTOR Update 6. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Changes to Augment Slots in Patch 1. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. Alacrity augments are an augment item modification and focus primarily on the Alacrity Rating attribute with a secondary focus on Endurance. But they still. Armormech, by comparison, makes significantly less used augments. Advertisement Coins. -. For example, a. Conquest. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. So i was just wondering which of the three crew skills to take in order to make augments. So anyway, here's how it goes:Introduction to SWTOR 7. Due to this, I’m going to recommend that instead of taking up Underworld Trading, you should pick up Slicing and Scavenging. . Unforuntely they are also ridiculously expensive and difficult to craft. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. BioWare brought the SWTOR 7. Watch Video. Augment schematics come from Slicing missions. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 10 votes, 12 comments. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Either directly, or via the GTN. Augments are mainly to fix holes in stats. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. SWTOR 7. Players can also purchase Tacticals to fill the final slot in their equipment, starting at level 75-80. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This guide below is no longer being updated. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3 Class Changes;. Or have augment shemantics drop from slicing when you crit an augment mission or get them from 340 missions and such. 0 coins. 3. 0) will be reintroducing the vertical progression path for gearing. Offhands for DPS and Healers will have alacrity. This guide gets updated when BioWare introduces any. The dedicated guide contains tips for all roles in both PvE and PvP. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. In this guide I intend to cover the. In fact, it is one of the recommended ways to make money in SWTOR. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. 14 gear pieces with stats. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. I don't think augments have ever gone as high as main gear, or at least not recently. 2 live numbers. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. Ive tried bringing the prices down low, but people really only want the purple ones. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. Indeed it is. Individual Pieces. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. there are two ways to get an Augment into an item: Crit or Kit. The class also offers great threat. . 6% faster ability activations, so our energy generation needs to increase by that proportion. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Individual Pieces. Go to topic listing. 5. If I use mostly power and crit, what is the highest augme. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! The augment kit doesn't change the level requirement of the gear. See moreby Vulkk. 1 Enhancements (+431 each – Unlettered and Unnumbered Version but, perhaps, the R. 0 will offer players new experiences and ways to obtain gear. 2500 2418 7426 0. The dedicated guide contains tips for all roles in both PvE and PvP. This is now not really great unless it's a level 49-50 item. Check Details. You will find everything you need. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Individual Pieces. - synthweaving makes the strength, willpower, critical, surge augments. they aren't exactly cool looking lolIn 7. Another thing is the gear up system in PVP. Crafter can then repeat that final step as many times as desired to churn out augments. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Yes Even a Jugg as Alacrity. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 1. The blue ones dont seem to sell well. If you want to make augments you really need some slicing alts to get the tech components. SWTOR Armstech Crafting Guide. 3. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. A complete guide to the Endgame gearing process in SWTOR Update 7. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. there are two ways to get an Augment into an item: Crit or Kit. WARNING: when turning in gear for. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. 33%, with a Crit Multiplier of 66. Posted March 12, 2020. I hope you found those guide useful. This article is not a strict. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. English. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. 1, but plans can change. Individual Pieces. com forum post by Bant that you can use to figure out your gear. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Just thought I'd share for Satele Shan server. and people who are just doing 15k dps with 336s and purple augs wouldn't. Make sure you get the Armormech ones. Tacticals. 858. Augment Tables. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. from the trainers. Once you get the blue one, repeat until you get the purple. And theres always biochem. which items take the fewest mats to produce for reverse engineering, and the. Almost everyone should get this tier of. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. For instance if I was to augment my gear at level with an MX-1 augmen. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. More sharing options. - armortech makes the aim, cunning, absorb, shield augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. 3! Legendary Implants level is 334. An augment is an item modification and can be applied to an augment slot. Basically mastery / power augments are mostly worthless on most content these days. to expand on that, there are currently 5 main sources of schematics. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. Star Wars: The Old Republic Wiki is a FANDOM Games Community. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. And i have started over as a sage. Then you'll craft the augments, which can also crit and give you doubles. And you will also need to make higher "Grade" kits to put them in. 1k dps with new augments, bc it's not the gear. You can reverse engineer the non-moddifiable armor to get. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Posted November 9, 2012. Continuing Bant's good work, I have taken on updating his spreadsheet. are all fair. Start analyzing your combat logs to see if you are hitting the 1. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. What are they used for?????Should only take 1-3 tries as there is a 60% chance. SWTOR PTS 6. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. There’s no penalty to starting late though, so if you want to save crafting for later, carry on. 85 then we see that 15% Alacrity leads to 17. There was never a safety measure for this so you have to be extra careful when upgrading gear. Slicers sell them on the GTN.